The acrobatics of Assassin’s Creed, the combat and predatory nature of the Batman Arkham games all got drunk one night and had a threesome with J.R.R Tolkien’s lore, resulting in a bastard child that didn’t manage to live up to its lineage entirely. ![]() Shadow of Mordor’s biggest fault was that everything that it offered players, had been done before. One Nemesis System to rule them all, one Nemesis System to find them and in the darkness bind them. It may have had its fair share of annoyances that were worth a nitpicking, but it’s that one incredible idea that saved developer Monolith’s debut into the territory of Lord of Rings from being cast back into the shadows.Īn idea which hasn’t just been upgraded in Shadow of War, but redesigned to be an even bigger focus than ever before. 2014’s Shadow of Mordor may have been a stock-standard sandbox in the Batman mould, but it’s the Nemesis system that elevated that first stab into the darkness into a project that managed to distinguish itself. ![]() This is just one of many stories in Middle-Earth: Shadow of War. Who was laughing now? Who was the lord of Mordor? I was, and I was damn glad that I had a family of the most brutish Orcs at my side to celebrate my conquest with. I’d finally slain a foe whose forces had been a persistent thorn in my side, a selection of nemeses who had managed to blindside me several times and grow in stature at my expense. Seregost was taken, my army had triumphed and the Bright Lord had prevailed. It was the most satisfying of sword strokes, a beautiful connection of steel and flesh that coated my sword with vengeance and blood. Dugz was on his knees, his mind split between begging for mercy and threatening to find a way back from death to enact revenge on me should I continue with my plans to turn him into a snack for my Graugs.ĭugz might as well have asked Sauron to release the Nazgul from their torment. Eventually making my way into Evil-Eye’s throne room, I dismantled his remaining bodyguards before I disconnected his foul head from his neck. The fighting was intense, the capture points soaked in the blood of many an orc as my drake poured fire on my foes. I disconnected his foul head from his neck I raised my sword, my army charged and we tore our way through defenses while my spies stabbed their warchiefs in the back. Several in fact, because I’d sent a few of my captains into the inner circle of the warchiefs, ensuring that they’d be promoted to bodyguard status before my assault began. A mighty army, that was opposed by several war-chiefs and their leader Dugz Evil-Eye. The fort of Seregost was surrounded by my stoneskin Olog-Hai tanks, I had a drake that I could summon at any time and the power of a new ring with which to command the souls that I’d dominated into my service. I’d surrounded them with Uruk footsoldiers, tricksters and archers. I’d “recruited” the likes of Krakhorn the Agoniser, Ogbur the Ruinous and Flak the Poet to my side, ensuring that they were strong enough to survive the impending siege. I’d spent hours assembling this rabble, dominating the most dangerous Orc captains around. The cold winds bit into my skin with the ferocity of a hungry Caragor, while my army gathered itself. I’ll never forget the day that I took the fort of Seregost.
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